I ran through hours of Destiny 2, PUBG, Rainbow Six Siege, and Apex Legends, and never once did I feel like my aim was off. I’ve used the Rival 310 and Rival 650, and both had impeccable tracking. SteelSeries nailed one-to-one tracking years ago, and it shows in every mouse boasting a TrueMove sensor. Performance on the Sensei Ten is characteristically flawless. I put in two DPI settings and mostly kept the button defaults, except I turned the right-side buttons into system volume controls for convenience (and so if I ever did accidentally press them, it wouldn’t have a major impact in games). The software lets you record and assign macros, assign up to five DPI settings, and choose what each button does. For the Sensei Ten, this means easy editing of the lighting effects, quick changes to DPI settings, and plenty of options for button configuration. It offers easy customization of SteelSeries devices, and continues to support products new and old (mind you, I’ve had to install multiple programs to control a single product before). The SteelSeries Engine software is some of the best in the business. And, naturally, this mouse has a 1,000Hz polling rate for gaming-grade responsiveness. It also has the new TrueMove Pro sensor that offers 50-18,000 DPI in 50DPI increments and tracking at up to 450 inches-per-second and accelerations up to 50Gs. Underneath the hood, the Sensei Ten uses SteelSeries switches rated for 60 million clicks, a small upgrade from the 50-million-click Omron switches found in the Sensei 310. It’s simple, but it’s better than having no indication whatsoever. The light blinks a number of times to correspond with which DPI setting is selected. One smart inclusion on the Sensei Ten is a blinking white light above the DPI switch. That lighting is well executed, with only a slight dimming toward the outer edges of the SteelSeries logo noticeably. The logo on the palm and the scroll wheel both light up, and can be controlled independently. In terms of styling, the Sensei Ten has two-zone RGB lighting. But, braided cables have their own issues with fraying and getting dirty. While my grip of the Sensei Ten hasn’t felt compromised, the lack of any side grip makes this feel more basic than its predecessors.Ī two meter rubber cable comes out of the front of the mouse, and that could disappoint fans of braided cables. They were thick, grippy, and pleasant to hold. One disappointing omission is the silicone side grips found on the Sensei 310 and Rival 310. Thanks to sturdy plastics, it doesn’t feel flimsy or cheap either. While I prefer a heftier mouse, the Sensei 310 feels balanced, and moves comfortably. It’s just 92 grams, coming in at the same weight as the Sensei 310 but anywhere from 29 to 61 grams lighter than the Rival 650. The Sensei Ten also stays lean on weight. That’s a bit more svelte in every dimension than the Rival 650 I’m used to. Some of the curious hand-feel may also come down to its low profile, as it measures 126 x 68 x 39mm (4.96 x 2.48 x 0.83 inches). That’s never happened to me using the Sensei Ten. I used the ambidextrous Kaliber Gaming Fokus II, and it was too easy to press the right-side buttons with my palm on accident. SteelSeries gets some credit for button positioning though. While the benefit for left-handed mouse users is clear, it naturally means right-handed ergonomics are out the window. Though the shape has been around since the original Sensei and may be favorable to some, I immediately found the feeling odd in my hand. This makes the shape of the mouse perfectly symmetrical. The bottom is interestingly a see-through plastic that shows the PCB inside.Ī pair of thumb buttons hang out on both sides, signaling the ambidextrous nature of the Sensei Ten. And, there are two strips of plastic on the sides. There’s one sweeping piece of plastic covering the whole top – gone are the split triggers of the Sensei 310. It’s matte black all around except the cloudy white of the SteelSeries logo on the palm section. The Sensei Ten looks immediately like an utterly plain mouse.
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