Given how Larian has started tweaking the duration of other control effects I could see them modifying these abilities slightly as well. The second problem is harder, they peak at level 5 and then drop off as enemy saves improve and their ki actions don't scale as well as spells or features like sneak attack. I could see Larian addressing that since they already have a lot of custom magic items for different classes. Which is why most monks use a quarterstaff for a good portion of their career and builds like longbow monks are so popular. The first problem with the monk are that it lacks good item support in 5e to get both the offensive and defensive bonuses of other martial classes. Particularly the baseline Open Hand subclass. I'm already getting a good feeling from my high strength paladin leaping up onto ledges to reach archer or knocking enemies to their doom so I imagine a monk will feel similarly good. The game already emphasizes vertical movement and shove attacks, which are things the monk is naturally good at. A Thief Astarion is far better able to take advantage of Uncanny Dodge and the recklessness it enables.I have high hopes for the Monk in BG3. Once Astarion hits level five and acquires Uncanny Dodge, you'll be able to more safely send him into the fray - don't be too tempted by this, as your ranged spell options are still fantastic and Astarion's flexibility flounders a little if he's thrust into too much danger.We don't increase Astarion's Intelligence as there are items that can improve it for us.Increasing Astarion's Dexterity and Wisdom boosts both stats up to their next ranks, giving Astarion a great edge whether using his thievery or ranged attacks, and also increasing his Perception. ![]() Poison Spray is a spell that relies on a Constitution save, so frail enemies are really likely to get hit by it - it also has a bit more power behind it than other cantrip options.Freezing the ground is a fantastic way to get enemies to trip over themselves, and prone enemies are easy pickings. Ray of Frost is useful for interacting with elemental surfaces.This build gives Astarion a lot more to do in the midst of battle than fish for Sneak Attacks.Increase your Dexterity and Wisdom by 1 point each, bringing both stats to the next breakpoint.For Spells, take Tasha's Hideous Laughter and Sleep as your Illusion/Enchantment spells and either Magic Missile or Grease as your free spell.For Cantrips, take Poison Spray and Ray of Frost.This comes with Cantrips and Spells to learn, with some spells requiring either the Illusion or Enchantment schools. Flight will let Astarion get around the map far easier, possibly surpassing even Misty Step, which Astarion would be able to use if he took the Arcane Trickster subclass instead. Once you have allies who know how to cast Fly, Astarion makes for a great character to use it on.Prior to taking the Dual Wielder feat, you must make sure that your weapons both have the Light trait.You should be wielding two Finesse weapons, such as daggers, rapiers, or shortswords. With two weapons in your hands, you should be pumping out a ton of attacks per turn, especially with Fast Hands by your side.This build comes online at level four, turning Astarion into a fantastic Dual Wielder - as fantastic as is currently possible, at least.Thieves get Uncanny Dodge at level five, letting Astarion take only half damage when being struck by a normal attack. ![]()
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